QOpenGLWidget Only Updates When Resized
I've been given an opengl example demonstrating how to use a texture to display a 2d image. I've extended the example to render in a QOpenGLWidget. Now I want to use a QTimer to cr
Solution 1:
Try:
id = self.startTimer(time_intervel) in __init__()
then, implement timerEvent,
def timerEvent(self, event):
self.update()
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