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How To Specify Buffer Offset With PyOpenGL

What is the PyOpenGL equivalent of #define BUFFER_OFFSET(i) (reinterpret_cast(i)) glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, BUFFER_OFFSET(offset))

Solution 1:

You're supposed to pass a ctypes void pointer, which can constructed by :

ctypes.c_void_p(offset)

There seems to be a more PyOpenGL specific option using a VBO class, and gotcha with some versions of PyOpenGL according to this.


Solution 2:

You can use OpenGL.arrays.vbo.VBO class for that:

from OpenGL.arrays import vbo

# data for your buffer
buf = vbo.VBO( [ 1,2,3,4,5,...], target = GL_ELEMENT_ARRAY_BUFFER ) 

# calls glBindBuffer
buf.bind() 

# starts reading at 14-th byte
glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, buf + 14)

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