Tkinter: Windows Without Title Bar But Resizable
Solution 1:
The problem is, the window is resizable, but when you turn on overrideredirect
you lose any sort of header or edge that you can grab in order to resize the window. The only solution is to implement resizing yourself. You can add your own borders, or add mouse bindings that work when the mouse is near an edge.
This answer shows how to move such a window: Python/Tkinter: Mouse drag a window without borders, eg. overridedirect(1)
Here's a short example that illustrates resizing. It has only barely been tested on OSX but should work on any platform. It uses python2, though it should work with python3 just by changing the import statements.
import Tkinter as tk
import ttk
class Example(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.floater = FloatingWindow(self)
class FloatingWindow(tk.Toplevel):
def __init__(self, *args, **kwargs):
tk.Toplevel.__init__(self, *args, **kwargs)
self.overrideredirect(True)
self.wm_geometry("400x400")
self.label = tk.Label(self, text="Grab the lower-right corner to resize")
self.label.pack(side="top", fill="both", expand=True)
self.grip = ttk.Sizegrip(self)
self.grip.place(relx=1.0, rely=1.0, anchor="se")
self.grip.lift(self.label)
self.grip.bind("<B1-Motion>", self.OnMotion)
def OnMotion(self, event):
x1 = self.winfo_pointerx()
y1 = self.winfo_pointery()
x0 = self.winfo_rootx()
y0 = self.winfo_rooty()
self.geometry("%sx%s" % ((x1-x0),(y1-y0)))
return
app=Example()
app.mainloop()
Solution 2:
An extended working example of @Bryan's solution can be found here:
import tkinter as tk
class FloatingWindow(tk.Tk):
def __init__(self):
super().__init__()
self.overrideredirect(True)
self.center()
self.label = tk.Label(self, text="Grab one of the blue")
self.label.pack(side="top", fill="both", expand=True)
self.grip_se = tk.Label(self,bg='blue')
self.grip_se.place(relx=1.0, rely=1.0, anchor="se")
self.grip_se.bind("<B1-Motion>",lambda e, mode='se':self.OnMotion(e,mode))
self.grip_e = tk.Label(self,bg='green')
self.grip_e.place(relx=1.0, rely=0.5, anchor="e")
self.grip_e.bind("<B1-Motion>",lambda e, mode='e':self.OnMotion(e,mode))
self.grip_ne = tk.Label(self,bg='blue')
self.grip_ne.place(relx=1.0, rely=0, anchor="ne")
self.grip_ne.bind("<B1-Motion>",lambda e, mode='ne':self.OnMotion(e,mode))
self.grip_n = tk.Label(self,bg='green')
self.grip_n.place(relx=0.5, rely=0, anchor="n")
self.grip_n.bind("<B1-Motion>",lambda e, mode='n':self.OnMotion(e,mode))
self.grip_nw = tk.Label(self,bg='blue')
self.grip_nw.place(relx=0, rely=0, anchor="nw")
self.grip_nw.bind("<B1-Motion>",lambda e, mode='nw':self.OnMotion(e,mode))
self.grip_w = tk.Label(self,bg='green')
self.grip_w.place(relx=0, rely=0.5, anchor="w")
self.grip_w.bind("<B1-Motion>",lambda e, mode='w':self.OnMotion(e,mode))
self.grip_sw = tk.Label(self,bg='blue')
self.grip_sw.place(relx=0, rely=1, anchor="sw")
self.grip_sw.bind("<B1-Motion>",lambda e, mode='sw':self.OnMotion(e,mode))
self.grip_s = tk.Label(self,bg='green')
self.grip_s.place(relx=0.5, rely=1, anchor="s")
self.grip_s.bind("<B1-Motion>",lambda e, mode='s':self.OnMotion(e,mode))
def OnMotion(self, event, mode):
abs_x = self.winfo_pointerx() - self.winfo_rootx()
abs_y = self.winfo_pointery() - self.winfo_rooty()
width = self.winfo_width()
height= self.winfo_height()
x = self.winfo_rootx()
y = self.winfo_rooty()
if mode == 'se' and abs_x >0 and abs_y >0:
self.geometry("%sx%s" % (abs_x,abs_y)
)
if mode == 'e':
if height >0 and abs_x >0:
self.geometry("%sx%s" % (abs_x,height)
)
if mode == 'ne' and abs_x >0:
y = y+abs_y
height = height-abs_y
if height >0:
self.geometry("%dx%d+%d+%d" % (abs_x,height,
x,y))
if mode == 'n':
height=height-abs_y
y = y+abs_y
if height >0 and width >0:
self.geometry("%dx%d+%d+%d" % (width,height,
x,y))
if mode == 'nw':
width = width-abs_x
height=height-abs_y
x = x+abs_x
y = y+abs_y
if height >0 and width >0:
self.geometry("%dx%d+%d+%d" % (width,height,
x,y))
if mode == 'w':
width = width-abs_x
x = x+abs_x
if height >0 and width >0:
self.geometry("%dx%d+%d+%d" % (width,height,
x,y))
if mode == 'sw':
width = width-abs_x
height=height-(height-abs_y)
x = x+abs_x
if height >0 and width >0:
self.geometry("%dx%d+%d+%d" % (width,height,
x,y))
if mode == 's':
height=height-(height-abs_y)
if height >0 and width >0:
self.geometry("%dx%d+%d+%d" % (width,height,
x,y))
def center(self):
width = 300
height = 300
screen_width = self.winfo_screenwidth()
screen_height = self.winfo_screenheight()
x_coordinate = (screen_width/2) - (width/2)
y_coordinate = (screen_height/2) - (height/2)
self.geometry("%dx%d+%d+%d" % (width, height,
x_coordinate, y_coordinate))
app=FloatingWindow()
app.mainloop()
Output:
If someone know how to get rid of the performance issues, please answer this question.
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