Selection Area Is Not Showing Up In Tkinter
I am developing an application which lets user Zoom a part of the graph based on their selection. I am able to get the initial x, y coordinates(x0, y0) and also the final x, y coor
Solution 1:
It works for me:
from Tkinter import *
from matplotlib.figure import *
import matplotlib
matplotlib.use('TkAgg')
from matplotlib.backends.backend_tkagg import FigureCanvasTkAgg
root = Tk()
graph = Figure(figsize=(5,4), dpi=100)
ax = graph.add_subplot(111)
plot = ax.plot([1,2,3,4],[5,6,2,8])
canvas = FigureCanvasTkAgg(graph, master=root)
canvas.show()
canvas.get_tk_widget().grid(column=2, row=1, rowspan=2, sticky=(N, S, E, W))
class Zoom(object):
def __init__(self):
self.graph = Figure(figsize=(5,4), dpi=100)
self.ax = graph.add_subplot(111)
# should be Rectangle((0,0),0,0)
self.rect = Rectangle((10,10),100,100)
self.ax.add_patch(self.rect)
self.ax.plot([1,2,3,4],[5,6,2,8])
self.is_pressed = False
self.x0 = 0.0
self.y0 = 0.0
self.x1 = 0.0
self.y1 = 0.0
self.aid = graph.canvas.mpl_connect('button_press_event', self.on_press)
self.bid = graph.canvas.mpl_connect('button_release_event', self.on_release)
self.cid = graph.canvas.mpl_connect('motion_notify_event', self.on_motion)
def on_press(self, event):
self.is_pressed = True
if event.xdata is not None and event.ydata is not None:
self.x0, self.y0 = event.xdata, event.ydata
print 'press:', self.x0, self.y0
# only remove old rectangle
self.rect.set_width(0)
self.rect.set_height(0)
self.rect.set_xy((self.x0, self.y0))
self.ax.figure.canvas.draw()
# color and linestyle for future motion
self.rect.set_facecolor('red')
self.rect.set_linestyle('dashed')
def on_motion(self, event):
if self.is_pressed:
if event.xdata is not None and event.ydata is not None:
self.x1, self.y1 = event.xdata, event.ydata
self.rect.set_width(self.x1 - self.x0)
self.rect.set_height(self.y1 - self.y0)
self.rect.set_xy((self.x0, self.y0))
self.ax.figure.canvas.draw()
print 'rect:', self.x0, self.y0, self.x1, self.y1, (self.x1-self.x0), (self.y1-self.y0)
def on_release(self, event):
self.is_pressed = False
print 'release:', event.xdata, event.ydata
# change only color and linestyle
#self.rect.set_width(self.x1 - self.x0)
#self.rect.set_height(self.y1 - self.y0)
#self.rect.set_xy((self.x0, self.y0))
self.rect.set_facecolor('blue')
self.rect.set_linestyle('solid')
self.ax.figure.canvas.draw()
my_object = Zoom()
root.mainloop()
Solution 2:
You need to update these as the event changes:
def on_motion(self, event):
if self.is_pressed is True:
self.x1 = event.xdata
self.y1 = event.ydata
self.rect.set_width(1)
self.rect.set_height(1)
self.rect.set_xy((2.5, 5))
self.rect.set_linestyle('dashed')
self.ax.figure.canvas.draw()
def on_release(self, event):
print 'release'
self.is_pressed = False
self.x1 = event.xdata
self.y1 = event.ydata
self.rect.set_width(1)
self.rect.set_height(1)
self.rect.set_xy((2.5, 5))
self.rect.set_linestyle('solid')
self.ax.figure.canvas.draw()
As is they will continually draw a fixed size rectangle at the coordinates (2.5, 5) with a width and height of 1.
Similar to the question you were looking at something like this works.
def on_press(self, event):
print('press')
self.is_pressed = True
self.x0 = event.xdata
self.y0 = event.ydata
def on_motion(self, event):
self.x1, self.y1 = event.xdata, event.ydata
if (self.is_pressed is True and
self.x1 is not None and
self.y1 is not None):
self.rect.set_width(self.x1 - self.x0)
self.rect.set_height(self.y1 - self.y0)
self.rect.set_xy((self.x0, self.y0))
self.rect.set_linestyle('dashed')
self.ax.figure.canvas.draw()
def on_release(self, event):
print('release')
self.is_pressed = False
self.x1, self.y1 = event.xdata, event.ydata
try:
self.rect.set_width(self.x1 - self.x0)
self.rect.set_height(self.y1 - self.y0)
self.rect.set_xy((self.x0, self.y0))
except TypeError:
if (self.x1 is None or self.y1 is None):
return
else:
raise
self.rect.set_linestyle('solid')
self.ax.figure.canvas.draw()
Notice that the rectangle dimensions are taken from the event. I added the guard to prevent mishaps where the event does not properly interpret the coordinate.
@furas makes a good points in the comments, it is a good idea to initialize your coordinates to floats.
self.x0 = 0.0
self.y0 = 0.0
self.x1 = 0.0
self.y1 = 0.0
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