How To Make A 2d Map With Perlin Noise Python
I have been experimenting on making a random map for a top down RPG I am making in Python. (and Pyglet) So far I have been making island by starting at 0,0 and going in a random di
Solution 1:
a perlin map can be generated easily.... it is simply a 2d array of values (typically 0 - 255) you just need to pick a threshold (say 126) anthing higher than that and render your land square. otherwise render water
something like this may help http://simblob.blogspot.com/2010/01/simple-map-generation.html
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