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Display Io Stream From Raspberry Pi Camera As Video In Pygame

I'm working on a project that requires me to have a viewfinder (barcode scanner). I'm doing this with the Raspberry Pi Camera Module by the picamera python module, and I've got th

Solution 1:

If I understand excatly , you need to instant and infinite preview from camera module to your screen.

there is a way that I figure it out. first you must install Official V4L2 driver.

sudo modprobe bcm2835-v4l2

reference https://www.raspberrypi.org/forums/viewtopic.php?f=43&t=62364

and than you should create a python file to compile and code this

import sys
import pygame
import pygame.camera

pygame.init()
pygame.camera.init()

screen = pygame.display.set_mode((640,480),0)
cam_list = pygame.camera.list_cameras()
cam = pygame.camera.Camera(cam_list[0],(32,24))
cam.start()

whileTrue:
   image1 = cam.get_image()
   image1 = pygame.transform.scale(image1,(640,480))
   screen.blit(image1,(0,0))
   pygame.display.update()

   foreventin pygame.event.get():
          ifevent.type == pygame.QUIT:
          cam.stop()
          pygame.quit()
          sys.exit()

this code from http://blog.danielkerris.com/?p=225 , in this blog they did with a webcam. you define your camera module as a webcam with v4l2 driver

also you should check this tutorial https://www.pygame.org/docs/tut/camera/CameraIntro.html

I hope this will works for you

Solution 2:

You can do this with the 'pygame.image.frombuffer' command.

Here's an example:

import picamera
import pygame
import io

# Init pygame 
pygame.init()
screen = pygame.display.set_mode((0,0))

# Init camera
camera = picamera.PiCamera()
camera.resolution = (1280, 720)
camera.crop = (0.0, 0.0, 1.0, 1.0)

x = (screen.get_width() - camera.resolution[0]) / 2
y = (screen.get_height() - camera.resolution[1]) / 2# Init buffer
rgb = bytearray(camera.resolution[0] * camera.resolution[1] * 3)

# Main loop
exitFlag = Truewhile(exitFlag):
    for event in pygame.event.get():
        if(event.typeis pygame.MOUSEBUTTONDOWN or 
           event.typeis pygame.QUIT):
            exitFlag = False

    stream = io.BytesIO()
    camera.capture(stream, use_video_port=True, format='rgb')
    stream.seek(0)
    stream.readinto(rgb)
    stream.close()
    img = pygame.image.frombuffer(rgb[0:
          (camera.resolution[0] * camera.resolution[1] * 3)],
           camera.resolution, 'RGB')

    screen.fill(0)
    if img:
        screen.blit(img, (x,y))

    pygame.display.update()

camera.close()
pygame.display.quit()

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