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Is There A Way To Get The Coordinates Of A Specific Object/click In Pygame?

I want to write a program where if I click, a circle is drawn on the pygame screen. If I click again, another circle is drawn as well as a line connecting it to the previous circle

Solution 1:

Add a list for the mouse positions:

points = []

Add the position to list when the mouse is clicked:

if e.type == MOUSEBUTTONDOWN:
    if e.button == 1:
        points.append(e.pos)    

Draw the points in a loop:

for pos in points:
   draw.circle(screen,GREEN, pos, 10)

If there are at least 2 points, then the lines between the points can be drawn by pygame.draw.lines():

iflen(points) > 1:
    draw.lines(screen, GREEN, False, points)

Based on your previous question, I suggest the following:

from pygame import * 

init()
size = width, height = 650, 650
screen = display.set_mode(size)

BLACK = (0, 0, 0)
GREEN = (0, 255, 0)

running = True
myClock = time.Clock()
points = []

# Game Loopwhile running:
    for e in event.get(): 
        if e.type == QUIT:
            running = Falseif e.type == MOUSEBUTTONDOWN:
            if e.button == 1:
                points.append(e.pos) 
            if e.button == 3:      
                points = []

    screen.fill(BLACK)

    iflen(points) > 1:
        draw.lines(screen, GREEN, False, points)
    for pos in points:
        draw.circle(screen,GREEN, pos, 10)

    display.flip()
    myClock.tick(60)

quit()

Alternatively the clicked position can be stored (prev_pos) and used the next time, when the mouse is clicked to draw a line. I do not recommend this, because you'll lose the information about the clicked positions:

from pygame import * 

init()
size = width, height = 650, 650
screen = display.set_mode(size)

BLACK = (0, 0, 0)
GREEN = (0, 255, 0)

running = True
myClock = time.Clock()
prev_pos = None# Game Loopwhile running:
    for e in event.get(): 
        if e.type == QUIT:
            running = Falseif e.type == MOUSEBUTTONDOWN:
            if e.button == 1:
                if prev_pos != None:
                    draw.line(screen, GREEN, prev_pos, e.pos)
                prev_pos = e.pos
                draw.circle(screen, GREEN, e.pos, 10)
            if e.button == 3:     
                prev_pos = None 
                screen.fill(BLACK))

    display.flip()
    myClock.tick(60)

quit()

Solution 2:

I think that this will solve your problem: https://www.pygame.org/docs/ref/mouse.html

" pygame.mouse.get_pos() get the mouse cursor position get_pos() -> (x, y)

Returns the X and Y position of the mouse cursor. The position is relative to the top-left corner of the display. The cursorposition can be located outside of the display window, but is always constrained to the screen."

You can use pygame.draw.circle() to draw a circle with a center at the point where the mouse is, and a polygon or lines if you'd like to connect them.

I hope this helps

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